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Virtual Reality at Marian University Library

Virtual Reality Project Overview

With a part of it mission being to support and develop a diverse collection of resources in all appropriate formats, Hackelmeier Memorial Library applied for and received a grant from the Library Services and Technology Act (LSTA) in 2019 to explore use cases for virtual reality technology adoption on campus. The goals of Marian University Library's virtual reality project are:

  • To provide an opportunity for Marian University students and faculty, as well as our surrounding community, to explore a new and growing technology.

  • To provide Marian University faculty with the opportunity to explore Virtual Reality as an instructional tool.

  • To create and maintain this public online resource guide to document and supplement the adoption of Virtual Reality as an instructional tool.

Equipment

Oculus Rift S headset and controllersThe following VR (Virtual Reality) equipment is available:

  • Oculus Rift S Bundle - virtual headset and controllers
  • Reservable laptop for mobile VR (faculty/staff only)
  • Desktop in library for stationary VR
  • VR Display  - 50" televised display for VR observation

 

 

Oculus Rift S headset and controllers              

Acknowledgement

This project is made possible by a grant from the U.S. Institute of Museum and Library Services, administered by the Indiana State Library. We gratefully acknowledge their support.