The Virtual Reality Software link on the left menu of this page will take you to a list of software that we've installed so far, roughly categorized by subject area.
Feel free to suggest additional software! Many Virtual Reality programs are free or inexpensive applications that we can download and/or purchase. Take a look at the Oculus Store and Steam Store, and email Jessica Trinoskey at email@example.com if there is an app that you'd like to explore further. We can't guarantee purchase, but will review your suggestion and purchase or help you look for alternatives.
The Oculus and Steam stores aren't the only options for acquiring apps. If you find something you like elsewhere, tell Jessica. She'll see what we can do.
Once we receive your classroom request, a librarian will contact you to confirm arrangements and answer any questions you might have.
On the day of your class, a library staff member (librarian or student VR facilitator) will arrive 10 minutes prior to the start of class to set up the virtual reality equipment. The library staff member will stay in your classroom for as long as students are using the equipment, in order to facilitate the logistics of the experience and troubleshoot the equipment if necessary. Library staff will not teach lesson content unless prearranged.
Participants will be asked to complete brief, anonymous surveys about their experiences.
Following your class, the library staff member will return the technology to the library.
Please consider sharing an overview of your class' virtual reality experience and/or any assignments you created to accompany it. With your permission, we'll make your assignment publicly available on this guide as an example for others.